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user 3512313
Group Organizer
Charlottesville, VA
Post #: 11 is a great place to get plugged into the gaming community. They have reviews, a game market, game forums, and a whole lot more. If you create a profile there, you can add your game collection to the profile. Anyone who has created a profile, feel free to share a link to your game collection. If you don't want to create a profile, you can still follow the links below to view a guild members' collection. That way guild members can see who has what and can ask someone to bring a game they want to try.

Aaron Barclay's Game Collection

Colin T.
Palmyra, VA
Post #: 5
Thanks for sharing Aaron. I see a number of games on that list that I've been wanting to try out. Here's my list:


I'll second BoardGameGeek as a great place to learn about games and meet other gamers. It has been a great community experience for me so far.
user 4347882
Charlottesville, VA
Post #: 4
Here is Todd's Collection.

More to come when i overcome laziness.
Troy, VA
Post #: 10
I used to have a great many more roleplaying games than I currently have, but I sold several boxes of them back in the late 1990s because I never played them or intended to play them. I used to have tons of first edition AD&D books and Champions (aka Hero System) books, along with a huge collection of other off the wall stuff that no one else has ever heard of.

I still have a pretty good collection of Star Wars games, D&D 3.5 supplements, and Mutants & Masterminds supplements. And I still have a few off the wall things that no one else has ever heard of, just because I like them.
user 4384458
Charlottesville, VA
Post #: 3
user 34354262
Barboursville, VA
Post #: 6
A former member
Post #: 11
Craig G.
user 22807991
Charlottesville, VA
Post #: 13
My collection -­ - click 'Games Owned'
A former member
Post #: 113
Just ordered:

Federation Commander: Klingon Border

see here:

playing time: 60 minutes
# of Players: 2 − 8

review excerpt:
"A game of Federation Commander can easily be played in under two hours, and that's playing with a couple of ships on a side and with a complicated scenario. Each ship comes in two scales - squadron and fleet - and the fleet ships just have fewer boxes to damage before they're knocked out, so games go faster when you have more ships to play with. Those huge battles you dreamed of in Starfleet Battles can be played in an afternoon now. Of course, really big battles with many ships per side will take longer to play, but it goes fast. The rules are surprisingly simple to learn. When presented with such a large rulebook, some gamers balk; but these rules are written in a very conversational style and are easy to read and make lots of sense. It's way easier to learn FC than it is to learn, say, Combat Commander. I'd put it on the same level of complexity, rules-wise, as Commands and Colors: Ancients. But honestly, if you just choose to ignore tractor beams, evasive maneuvers, and other less-used rules, and concentrate only on power, movement, and firing, you could play a great game and learn hardly any rules at all. I've had both my guinea pig fellow gamers up and running in about fifteen minutes, and they both did great, and were using HETs, overloading photons, and reinforcing shields like a pro by the end of their first game."
A former member
Post #: 129
Just arrived:


"The Napoleonic 20 game system from Victory Point Games features lower-level wargame complexity on maps where, generally, 20 pieces or less are in play at one time (total, for both sides). This creates tense, dramatic and fast-playing situations on the board where higher echelon troop formations (generally corps) vie for position and dominance."
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