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Come join us to learn everything you need to know about the Sculpt and Patch environments in Fusion 360. We'll take a look at creating freeform models in the Sculpt environment, and either converting them to solids, or working with them as surfaces in the Patch workspace.

Additionally, we'll take a deep dive into the Patch workspace - that elusive surface modeling environment in Fusion 360 that you may have never entered. We'll walk through a few different Surface modeling workflows, and discuss the advantages they have over solid modeling.

Bring your laptop with Fusion 360 installed, as well as your appetite!

See you all there!

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