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Have you poured your souls into making a game and are curious about how it will do at it's launch?

Bolder Games has spent the last eighteen months developing Astro Golf which hit the app store on 2/20. I'll have a frank discussion on sales, marketing efforts, what worked, what didn't, including information on our failed kickstarter.

Feel free to post some questions here and I'll make sure I include them in the conversation.

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