Launch of Case Taciturn Phantom Hedge -- A Campaign by Eli, Horror in Chief

  • Sep 7, 2013 · 6:00 PM
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You will each play a newly recruited field agent of the Laundry, a secret British government agency tasked with keeping a lid on the Mythos (see below for more details). Upon completing your training, you are handed your first case file, codenamed: Taciturn Phantom Hedge.

In Taciturn Phantom Hedge, you are called upon to investigate a group of environmentalists who are taking the whole Back to Nature idea a bit too far. Are they just over-enthusiastic tree huggers or part of some sinister plot to promote environmental sustainability? Or are they being used by darker, more mysterious forces who would like nothing more than to 'recycle' human civilization?

Do you have what it takes to solve it?

This will be a modern day Campaign set in the Laundry universe using the Laundry rules--which are basically CoC with a few tweaks.

One week before the campaign begins, I will send each player a special packet of orientation material courtesy of human resources, I highly recommend you read the entire packet. I will provide a physical copy, plus other materials including an ID card and your special 'business' card at the first session.

One major wrinkle, if there's enough interest, I'm thinking of running multiple groups concurrently, each group will be capped at 6 members. Each will form a team tasked with certain aspects of the case and or other Laundry related activities (there will be enough material for everyone :) ). Actions of one group will impact the others. There will also be special sessions where all the groups come together.

This campaign is designed to run for as long as interest lasts, it is case based, so unlike the King in Yellow, new material can easily be added. Over time your characters will be able to rise through the ranks of the Laundry (should you survive long enough) and will have the chance to learn all sorts of esoteric skills. Eventually, the campaign will culminate with Case Nightmare Green, the code name for the arrival of the Cthulhu version of the Apocalypse.

I'm putting a lot of work into this to make sure there's no fizzling like what happened with the King.

An intro to the Laundry:
There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other, older universes, or invoke their powers. Invisibility? Easy! Animating the dead? Trivial! Binding lesser demons to your will? Easily doable!

Opening up the way for the Great Old Ones to come through and eat our brains? Unfortunately, much too easy.

That’s where the Laundry comes in – it’s a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth (and more particularly, the UK). You work for the Laundry. The hours are long, the pay is sub-par, the co-workers are… interesting (in the Chinese curse sense of the word), and the bureaucracy is stifling – but you do get to wave basilisk guns and bullet wards around, and to go on challenging and exciting missions to exotic locations like quaint, legend-haunted Wigan, cursed Slough and Wolverhampton where the walls are thin.

You may even get to save the world.

Just make sure you get a receipt.

The Laundry Files Roleplatying Game is based on the best-selling novels by Charles Stross. In the game, you play officers of the Laundry, that eccentric and underfunded agency dedicated to protecting the United Kingdom from unthinkable horrors. The Laundry uses the Basic Roleplaying System - the same system that powers the classic Call of Cthulhu roleplaying game (so you can easily convert adventures from one game to the other). As Laundry staff, you're trained to deal with the weird and ghastly spawn of the Mythos, you're equipped with the best equipment your committee-approved mission budget can buy, and you've got back-up on call from the SAS.

All of that means you're only terrifyingly underprepared, as opposed to completely screwed, when the shoggoth hits the fan.

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  • A former member
    A former member

    I was super super excited for this, but Lonnie's sister just went into labor. I have to bow out. I will definitely RSVP for the next one!

    September 7, 2013

  • Liz P.

    Hi! I just moved out here to Denver and just found your group. Is it still ok to join in?

    August 29, 2013

    • Eli M.

      Welcome Liz. Yes, you can still join. I'm busily working on the details of the campaign and will be running multiple groups so you're welcome.

      1 · August 29, 2013

  • Andrew F.

    New to Cthulhu, not to RPGs though. I have experience with DND 3.5 but that's about it. The geek in me would like to learn more about this scene. Am I still welcome?

    August 5, 2013

    • Eli M.

      Welcome to the group! For this particular campaign I'm working on the notion of running multiple groups to accommodate a lot of players, so yes, you are welcome.

      August 5, 2013

  • Miah and Joel T.

    One or both of us is very interested, depending on availability (hubby does ever changing shift work and we've got an eight month old to work with/around).

    June 27, 2013

    • Eli M.

      This is one of those campaigns where it's ok to join in later on, so don't dispair if you can't make the fist session

      July 28, 2013

    • Miah and Joel T.

      Good to know, thanks.

      July 28, 2013

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