Please join us for our second game design workshop! Hosted again at BrainPOP, we're taking some of the best elements of our last workshop and bringing a few new twists!
Some key details about what the day looks like:
• The day will start with a brief presentation about an innovative framework for thinking about educational game design that will drive the event. The framework borrows heavily from Jesse Schell's Art of Game Design and Karl Kapp's The Gamification of Learning and Instruction.
• Participants will be grouped in heterogenous teams, with a mix of educators, designers, technologists and business-people.
• Teams will be tasked with designing a brand new educational game according to carefully chosen criteria. There are no rules around materials used (you are welcome to use technology, but we expect and encourage most teams to stick with paper-prototyping and experience design); the key constraint is time and adherence to the judging criteria.
• Teams will strive to test their game quickly (rapid-prototyping of minimum viable concepts) and will have the support of coaches who will guide them in the process. At the end of the day game concepts will be presented to a panel of judges.
• This is not a beginner workshop, in that we expect everyone to bring some level of expertise and leadership ability to the table. That said, nobody is expected to have a given set of knowledge; beginner game designers welcome!
• Lunch is included!
What our members said about our first workshop event (rated 5-stars):
"A groundbreaking forum that sets new standards and raises the bar." -Annabel, UX Designer
"Amazing... an eye-opening experience." -Young-Eun, HS Teacher
"Fun, innovative, and extremely well run--went off like clockwork! I agree with other folks that this was one of the best design workshops I've ever attended." -Mike, Software Engineer
Space is limited, sign up now!