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gamespace lab : post mortem edition

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Dragica K.
gamespace lab : post mortem edition

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Made my game, its out there, what now? How do I learn from it, why do a post mortem? How to deal with failure or unwanted success (see Flappybird)? Do I continue to work on it? Everybody is invited to pitch in and share their story.

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Game Developers Zurich
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MechArtLab
Hohlstrasse 52 · Zürich