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The Game Makers Guild has a special opportunity this month. Mikael Jakobsson is a Research Scientist at the MIT Game Lab who has a longstanding professional interest in co-located collaborative games, both video games and board games. While these games allow for unique and very rewarding gaming experiences, they also come with some inherent pit falls that designers need to be aware of. In the case of board games, there is a well known issue referred to as alpha gaming or quarterbacking. This issue is especially prevalent in co-op games.

In this workshop, the MIT Game Lab invites the Game Makers Guild for discussion and conceptualization around the future of asymmetrical interaction modes in co-op board games.

To engage the participants in a practical exercise, the format will be: begin with a short talk, split the participants in groups, and finish off with a discussion.

We will be on the MIT campus in E15-301. It’s the first room on the right when exiting the elevator on the 3rd floor. There may be a key card required for the elevator, in which case we will have someone stationed at the ground floor to help with that.

Here’s a map to the building: https://whereis.mit.edu/?go=E15

Parking info:

If you need to drive, the best choice for parking is to park at any T parking lot and take the MBTA to Kendall Square. If people want to drive to MIT Campus in Cambridge:

Hayward Lot (near the Kendall T, but usually open)
http://whereis.mit.edu/?selection=P5&Parking=go Amherst St Lot
http://whereis.mit.edu/?selection=P4&Parking=go 139 Massachusetts Ave Visitor Lot
http://whereis.mit.edu/?go=P16 Here is MIT's list of nearby Public Lots plus at the bottom of the page, important info about parking at MIT without a permit.
http://web.mit.edu/facilities/transportation/parking/visitors/public_parking.html

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