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Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders.

Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking, and the Meadhall (http://www.themeadhall.com/) is only a short walk away.

Talk Title:

Realtime Fluid Simulation using OpenGL Compute Shaders

Details:

Since the advent of OpenGL 4.3, Compute Shaders are core functionality in the library, allowing users to give up the dirty tricks and hacks of GPGPU and interop and finally enjoy GPU compute as a first-class, fully integrated cross-platform feature. Follow the author on a journey to the ultimate compute/graphics platform and feel the gusts of wind firsthand as a high-end commodity graphics card calculates thousands of self-interacting vortices while displaying their paths, all at over 60Hz.

Cost:

Attendance is free and open to anyone, but please note that guests are responsible for paying for their own food and drink.

Parking:

MIT's Hayward Lot (https://plus.google.com/108336734310175091651/about?gl=us&hl=en) is very close and free after 6PM.

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