Reactivity, Games and Interactive Applications in Haskell

Speaker: Ivan Perez.

People have long been searching for the holy grail of programming interactive applications in Haskell. While there are frameworks that target very specific domains, no solution solves the general problem and most of them do not scale very well.

Ivan will explore some of these solutions, including FRP-based, reactive non-FRP frameworks and low-level APIs. We will see what the status is, what might (ideally) be possible with them and what we can already do, including full games implemented with them that use real gaming devices such as wiimotes and kinects for interaction.

We will also see how we are not far from having a fully competitive language for professional game development, and how we can produce amazingly simple Haskell code that, at least in some respects, surpasses what the traditional gaming industry is doing nowadays.

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  • Tom N.

    I'll have to give this a miss after all, as Dominic's Big-O talk is at exactly the same time. Another request for videos and maybe catch you in the pub afterwards.

    1 · June 25

    • Ivan

      Too bad we didn't meet after all. Hopefully next time.

      June 26

  • Oliver C.

    Lovely stuff - great to see more people talking about FRP, even if it's not necessarily the perfect solution :)

    1 · June 25

  • Ivan

    I'll publish my slides, the videos I'll show, etc. on my blog after the talk and paste a link here.

    2 · June 24

  • Ben C.

    cannot go this month. but I'd be really interested to see video afterwards.

    June 24

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