This month we have a meetup with a local London company who have recently released a new Lua based game platform, Marmalade Quick. We will meet in their office, and there will be refreshments.
Getting started with Marmalade Quick by Nick Smith
Building a successful game with Marmalade Quick by John Bye
Nick is a senior engineer at Marmalade and he has a long background in C++ and OpenGL programming for games and has worked on mobile platforms from Win CE and Symbian through to iOS, Android and BlackBerry 10. For Marmalade, he has worked on many core SDK internals as an engineer, but is now focussed on developer relations, partner integration and R&D, with a little bit of app programming for fun on the side.
John Bye is a Senior Designer at Marmalade Game Studio, and headed the team that developed Signal to the Stars, as well as contributing to the studio’s hit iOS game Wipeout. Prior to that he worked at Headstrong Games and Lionhead Studios, where he worked on popular console titles such as Fable and House of the Dead: Overkill.
Between them they’ll cover the following:
1. Lua basics
2. Hello world using our IDE
3. Loading assets
4. Responding to events
5. Updating Game states
6. Compiling & deploying to marketplaces
And we’ll have a few developers around afterwards to talk to the audience.