Biplane Blitzkrieg - Design & Development

Let's meet and work on the game concept we've started! Attendees listed here are expected to attend, others may join if they feel that they would like to contribute.

This meetup will start and end promptly at the times listed.

If you are unable to attend for any reason, please let the organizer know ahead of time. Regardless of whether you are attending, please RSVP so the organizer knows. If you aren't on this list and wish to get involved, let me know!

Please note that this meetup is solely for this project. Do not bring in other work to show off unless it is relevant to what we are doing, so as to focus on the task at hand.


Joe B - Project Manager, Lead Design, Lead Programmer
Paul D - Concept Art, Character Design
Steve G - Sound Effects, Programmer
Andy G - Story, Programmer
Kevin C - Music

Current Assignments:

Joe B - Direction, System Programming, 3D Modeling
Paul D - Concept Art, Character Design
Steve G - AI Programming
Andy G - Story, Dialog Programming
Kevin C - Musical Score
Adam B - Sound Effects

Needed Assistance:

3D Modeling & Animation


1. Current State of Project (5 Minutes)

• Recap prior discussions, project status.

2. Work to be Done (15 Minutes)

• We'll put together a list of what remains to be done.

3. Work Session

• We'll work on the game as a group.

4. Assignments (10 Minutes)

• Assignments will be given out based on what's discussed.

5. Next Meeting Scheduling (5 Minutes)

• We typically meet every two to three weeks.

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  • Dan S.

    I took the idea I brought up yesterday, and created a proof for it. Its documented, shows multiple AI actions with the AI manager, and multiple objects working with it. Here is a video link:

    Here is a link to the demo project for it:

    May 23, 2014

  • Dan S.

    I'm hoping to help out on the AI. Aside from getting my first look at the code tonight, I'll be looking for a few other things, like 1) How would we describe the core fun of the game? 2) What is a similar game that is fun? 3) will there be a wingman/fleet, or is it just you vs enemies? 4) What are the weapons and manuevering options? 5) Will there be Air Obstacles, or uneven ground heights? 6) Are there altitude variances in the physics or engine control?

    May 22, 2014

  • Joe B

    That'd be great, Paul! Yes, we do need the help in this area. Feel free to drop by WHEDA at six PM tomorrow. Don't forget to use the back entrance, and call me to get inside if I'm not waiting at the door. - Joe

    May 21, 2014

  • paul

    Hey, I'm an automation engineer, I was looking at this thinking I could do some game programming, but I see you need someone to do 3D modeling and animation, its been a hobby of mine for quite a while, though I've only just become familiar with moving models into unity. If 3D models are something you still need I can come by tomorrow and see what you're all doing. Since I'm pretty busy I could probably only contribute a model per week or so depending on complexity, so probably not enough to fill the requirements of the entire game.

    May 21, 2014

5 went

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