Developing Custom Lighting Models in Unity - an Introductory Shader Workshop

Details
Unity has a robust built-in lighting system, but what if you want to do something radically different? What if instead of 4 vertex lights in a scene for a mobile game, you need a hundred? Or what if you want to apply a rippling-water effect to the entire scene without using a costly render-to-texture? In this introductory-level workshop, Brian will walk through the process of creating custom CG shaders in Unity to support alternative lighting models, such as the one he created for Nightmare: Malaria.
About the speaker:
Brian Kehrer is a NYC-based game designer and developer who has been developing games in Unity since 2006. In 2009, Brian co-founded Muse Games, where he directed Guns of Icarus Online, a 32-player airship combat game for Mac and PC on Steam.
In 2012, Brian joined Psyop, where he developed Nightmare: Malaria, a game for change which has been downloaded over 950,000 times globally.
Brian is currently working on a number of game projects for PC, Console, and Mobile platforms.
ATTENTION: This is a workshop so please bring your laptop and have Unity installed.

Developing Custom Lighting Models in Unity - an Introductory Shader Workshop