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http://photos3.meetupstatic.com/photos/event/5/d/a/4/600_281723972.jpeg Tales of 13th Age

Wyrd of the Wild Wood

Part 3 - Ever Deeper into the Wild Wood

Game Master: Ben / Sarah

Duration: 2 - 4 hours

Player Limit: 6

Adventure prelude…

Your characters start on Darkskye, a flying island prison camp. The most dangerous prisoners in the Dragon Empire are kept there, mining the magical crystals that form the heart of the island. It will be up to you during character generation to decide whether your character was a guard, a prisoner, or on the flying island for another purpose. For reasons unknown, something goes astray and the flying island crashes out of the sky into the Wild Wood, a forest touched by the forces of the High Druid. You must make it out of the Wild Wood to safety while the magical energies of the crystals from the flying island warp and unleash the ancient energies of the Wild Wood. It is Adventurer vs Wild!

This is a six week adventure. Each part will have a start and an end. You do not need to commit to all six adventures to participate! While we would like it if you could join us for the full adventure, we will be happy to accommodate players that can only join us for a session or two.

Important note: The adventure takes place simultaneously with Crown of the Lich King. We will be playing with new level 2 characters for this adventure! Don't worry about the characters who survived Crown of the Lich King - they will be returning for a future adventure.

Adventure recaps from the previous adventure will be posted on our blog here: http://13thagetalespinners.wordpress.com/

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