In-game Map Editor design in Unity 3D & TDD: Test-Driven Databases
Details
In-game Map Editor design in Unity 3D
Richard Bang (@freekstormuk (https://twitter.com/FreekstormUK))
The session will cover the reasons behind Freekstorm (http://www.freekstorm.com/)'s decision to include a map editor in the final game and the advantages/constrains/challenges this introduced.
Richard Bang is Managing Director and Games Designer at Freekstorm an Independent games development company, currently developing the adventure puzzle game Doctor Kvorak.
TDD: Test-Driven Databases
Alastair Smith (@alastairs (https://twitter.com/alastairs))
Test-Driven Development is far from dead, and it can be applied to more than just software. We'll look at tSQLt, an open-source framework for unit-testing T-SQL, how to get those tests running as part of your CI build, and how we can use tests to drive the development of your database.
Alastair is a developer at Redgate, based in Cambridge. He enjoys writing C# on the back end and HTML/CSS/JavaScript on the front end, but he's tried a number of languages and found his real interests lie in good coding practices and ensuring software quality with automated tests. He is the founder of the Cambridge Software Craftsmanship Community and a co-organiser of DDD East Anglia.