"No live organism can continue for long to exist sanely under conditions of absolute reality." - Shirley Jackson
Danvers State Hospital broods atop Hathorne Hill like a medieval walled monastery, a great gothic pile of red brick and slate roof, harsh angles, and windows set like soulless eyes gazing out upon the countryside. It is here, where publishing agent, Pierce Whitlaw, is sending you. You've been hired as part of a consulting team that's being sent to Danvers State Hospital in order to provide the medical clearance that's needed to get Whitlaw's client, folklore author, Larry Croswell, out of the asylum. But things are not what they seem at Danvers, an unseen menace is felt throughout the hospital and things may prove more difficult then expected....
Genius Loci is a part of the Call of Cthulhu Doors to Darkness book of scenarios and was written by Brian Courtemanche. It is set in 1925 Danvers, Mass. at the infamous Danvers State Hospital. I will be bringing a batch of pre-generated characters for use. The game will most likely be 4 hours or less, depending on the players and should be one session but it may take two sessions to complete.
Please come online early or on time, as we will have a limited time to play. We should be done by 11pm. Call of Cthulhu uses a 2 d10 percent based system along with the "basic set" of dice used for RPGs (d20, d10, d8, d6, and d4). This game will be held online on the groups Discord Server via Voice Chat. We have a bot in the Server that can handle Dice rolls but Live rolling is allowed.
Invite Link is here: https://discord.com/invite/pMkGr89
If interested in looking over the Rules, feel free to download the Quickstart guide here: https://www.drivethrurpg.com/product/128304/Call-of-Cthulhu-7th-Edition-QuickStart-Rules
A heads up as to how I run games. I go for full horror. What that means, is slow moments of tension followed by moments of high terror. A roller coaster, if you will. Humor has its place at the table as long as it is within the game narrative. Please keep outside humor to a minimum as it distracts from the game. I also tend to focus on ROLEplay over ROLLplay. I have run games where dice rolls have been in the single digits. I am also flexible with the rules, which the main hard rule being If you roll equal or lower then your skill, you succeed and if higher, you fail. Everything else is up to me. No Rules Lawyers Please. Also Progression is not prominent in my games and this is because characters tend not to last too long. If your character survives 3 to 4 adventures, they will be a bit improved but your attachment to the character will be more based on the experiences he/she went through. Its about your STORY not your STATS. If none of this seems to be a match for your mentality, I would suggest trying another game, but if you are willing to give this play style a chance, feel free to attend.
Any questions or concerns? Feel Free to ask in the comments.
(The date is currently tentative, I'll notify if it changes)