Hackathon #3.5

Happy to announce the Official Theme of the Hack is.....

RETRO 

             Pertaining to something from the past (in a nostalgic way)...

Do you have a favorite FPS or a classic game you love to play? 

Wouldn't it be awesome to turn your favorite 8 bit games in to a VR Experience. 

Here are some great examples of retro games turned into VR Experiences. 

Retro VR Game Links

http://bit.ly/zeldaretrovr

http://bit.ly/marioVR

http://bit.ly/RetroVR

Hopefully these videos will help give you some ideas of what type of RETRO experience YOU might want to do turn into a Virtual Reality Experience!!!

The mission is simple: Break into teams and try to use VR to create RETRO Filled experiences 

Here is the proposed schedule for the weekend: 

Breakfast (Will have breakfast snacks & coffee) 

Sat Morning 9am- Meet, brainstorm, and break into groups based on skills and experience. 

Lunch (Attendees must provide their own food)

Sat Afternoon- Work on prototypes in groups. 

Dinner (Will provide dinner)

Sat Night- Keep working, tinkering, and iterating on prototypes. Peoplespace will be open all night for those who would like to stay and burn the midnight oil. 

Breakfast (Will have breakfast snacks & coffee)

Sun Morning 9am - Peoplespace opens at 8am. Coffee and donuts will help start the day. 

Sun Day- Keep working on iterating designs/builds. Experienced VR developers will come around to advise and assist groups on finishing projects. 

Lunch (We will provide)

Sun Afternoon- Around 3 we will all get together to share our ideas/designs with each other and pitch to a panel of judges. 

Each team must provide a stand alone build of the demo by no later than 4pm on Sunday in order to be submitted for the judges approval. 

Hope you all have a RETRO-RIFT-IC Time Muahahahaha....

Love Dylan ;-D  

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  • Dylan W.

    Hey Guys,
    Heads Up...Oculus was kind enough to give our community a couple of invitations for http://oculusvr.com/connect/ . Still cost $250 to go but if you want to go (and didn't get an invite...) PM me and Ill will see if I can get you an invite... Supplies are limited :-D....

    1 · August 18, 2014

  • AJ C.

    Dylan, I see you're involved with the upcoming Proto Awards Event. Nice! I'd heard a few whispers about it. Looks pretty cool.

    August 13, 2014

    • Steve C.

      I agree Jason! I'm willing to put in some more effort!

      August 14, 2014

    • Matt P.

      Right across a the street from "Oculus Connect"... convenient. :)

      August 14, 2014

  • Matt P.

    Hey Guys, excuse the spam.. but, I should also mention that we (Gaikai) are currently looking to hire more Devs (python, java, c++, networking, bi). https://playstation.taleo.net/careersection/sceaexternal1/jobsearch.ftl?lang=en

    Feel free to pass my email onto anyone you know that might be interested... [masked] I can pass the info onto our recruiter directly and help by pass the filter... :)


    Thanks,
    Matt

    August 13, 2014

  • AJ C.

    Guys, I had a great time at this hackathon. I'm definitely going to try and make it out to the next one.
    If anyone needs my help with spatial audio, hit me up. I'm giving a presentation on how to make audio more 3D at VRLA this Saturday (http://www.meetup.com/virtualrealityla/events/196214292/). Hope you can make it!

    2 · August 11, 2014

  • Javed W.

    I think VR is really cool and would like to just come for a few hours on Saturday morning to check it out. I wouldn't be able to stay for the weekend.

    August 8, 2014

  • David N.

    Woo, retro! I'll do my best to be an asset this time around.

    August 7, 2014

  • Dylan W.

    Happy to announce the Official Theme of the Hack is.....

    RETRO Please read the event details for more info and videos!
    If you have an idea you want to share with the group (now that you know the theme) feel free to post in the comments below. See you all this weekend :-D

    1 · August 7, 2014

  • Transformer

    I'm too far behind the curve to really participate in coding. Still learning the basics. Wouldn't mind hanging out and studying the software and serving as a test dummy - which is what I did the last two hackathons, but that doesn't seem in line with the program. One of the other participants this last time spent several hours helping me get started with various VR related AAPs, but he was available to do that because he was not able to find a team that wanted his graphics skills. Maybe a separate track for beginners?

    August 6, 2014

    • Steve C.

      We'll I guess the beginners will just have to create their own team!! I know how to program but I'm kinda new to unity. Have you done the tutorials? That's how I'm learning.

      August 6, 2014

  • Transformer

    So, imagine that instead of two ultrasonic sources, you have three. That potentially gives you a z-axis, so that you can move a haptic pressure point around in 3D.

    There is one other app that I discussed at the Horror Hackathon. Check out hemisync. http://www.hemi-sync.com/

    The theory is that by using two sound sources that are different by only a few hz, going into the ears separately via headphones, the "beat" frequency or heterodyne http://en.wikipedia.org/wiki/Heterodyne can be altered by adjusting the relative input frequencies, and it is claimed that that beat will sync up with your brains respective hemispheres to enhance alpha, theta, whatever. So, added to the 3D visuals, you could have an ultrasonic haptic pressure field along with a mind-altering beat frequency via the headphones.

    A final note: If you have the physical strength, you can sculpt water in a pool into what feels like a solid object by moving your cupped hands very rapidly back and forth... Try it!

    August 6, 2014

  • Transformer

    Here's something I brought up to the people who had the ultrasonic positioning system at the past VR Demo night. Hot off the press.
    http://www.kurzweilai.net/virtual-acoustic-bottle-bends-path-of-sound-waves-better-than-metamaterials
    My comments to the crew at the last VR Demo night came from my background - physics degree. If you overlay two regular patterns, you get what's called the heterodynes of the two - the sum and difference form a third and fourth pattern. Imagine that you have a line of dashes or whatever, spaced apart with perfect accuracy. Say there are 1,000 of them at 1 mm spacing. Got it? Now, overlaid, put the same thing, exactly stretched to 1m, but 1001 of them. So the end points line up, but as you move toward the middle, the dashes are getting further and further apart, creating a hump or trough in the center. At ultrasonic frequencies, you can position that hump and move it around to create a haptic experience of pressure. Neat? More to come...

    August 6, 2014

  • Jason W.

    Is there a theme picket yet?

    August 3, 2014

  • Jason W.

    I plan on bringing my DK2 and possibly my Emotiv too

    1 · August 2, 2014

  • George M.

    May have pre-prototype units and dip a toe -- or even a Foot in the water if it seems warm enough.

    August 2, 2014

  • Ryan P.

    Sorry, but I can't go, I will be on vacation. I will be there for the next one though.

    July 25, 2014

  • Transformer

    I suggest synesthesia at the topic. The transfer of modalities of sensation and experience. Light to sound to vibration and whatever other haptic - as in a virtual dance creating a light show out of sound and motion and control of sound via light. Imagine a circle of 3D light beams shooting toward a center. Now you move your hand or a baton to interrupt the beams and trigger a cascade of sounds. Or watching a visual display corresponding with sound and music scroll past and modify itself according to your head motion in RIFT. I will try to look up some of my old vhs tapes of VR synesthesia from the late '80's.

    1 · July 22, 2014

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