Character Development for Mobile VR & Developing a Mobile VR Game
Details
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*** Free T-Shirts from Unity to the first 30! (Sizes vary of course, get there early to get yours) ***
Join us for an in depth look at creating a character for a mobile game, or a mobile VR game.
Matthew Newman will lead a discussion and overview going over his pipeline and techniques for creating a character, making a character low poly, baking a characters details and a brief overview of rigging a character for use in Mecanim for Unity.
Matt will be using Maya, Zbrush and Topogun for this tutorial series!
After the tutorial, please stay for an inside look into the development of a mobile VR game created by Silicon Storm! Tips and tricks to help you on your next VR title, as well as a look into standardized techniques that will help your game run well.
Join Silicon Storm's Mark Kelly and Matthew Newman for a live Q & A Discussion about developing a mobile VR title for the Gear VR and Google Cardboard. We'll be discussing such topics as level construction, best practices, optimization challenges and thematic choices! We'll be showing a demo level of a our game, UNDEAD VR, as well as an inside look into laying out a level inside of Unity.
It's going to be a great meetup and look forward to sharing with the community some insight into developing a great VR title.
More Details are Coming Soon!
UPDATE
TONIGHT'S SCHEDULE
7:00 to 7:30 - INTRODUCTIONS // PIZZA // NETWORKING
7:30-8:30 - MOBILE VR CHARACTER DEVELOPMENT // TECHNIQUES AND OPTIMIZATION
8:30-9:30 - SILICON STORM INTRO // CREATING A LEVEL ENVIRONMENT FOR VR // THEMATIC CHOICES // INSIDE LOOK AT A MOBILE VR TITLE
9:30-CLOSE - CLOSING // NETWORKING
BONUS - We will have an OCULUS Demo Rig set up for people to experience some cool VR Demos Silicon Storm has participated in, as well as a Google Cardboard Unit and Gear VR Unit for some other prototype projects we're developing.
Best,
Matt and Adam

