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Rendering Synthetic Objects into Real Scenes, Paul Debevec, pres. Adam Hill

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Rendering Synthetic Objects into Real Scenes, Paul Debevec, pres. Adam Hill

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http://pauldebevec.com/Research/IBL/debevec-siggraph98.pdf

How do they put a giant robot right in the middle of an outdoor shot in a movie? How do they get the light from its environment to reflect off its surface? And how do they make it cast a shadow on nearby objects in the shot?

In many ways, an image that is purely artificial is easier to generate. But when the real world and the digital world collide, magic happens. We can put fantasy within the context of everyday life. But this is not easy. Let's explore some of the techniques for making this happen.

Adam Hill has attended several SIGGRAPH conventions in the past. He applies his knowledge and passion for digital imagery to business app and game development alike. He will guide us on this fascinating journey.

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