Storm Over Neverwinter - Session 1

The frontier city of Neverwinter has persevered in the face of calamity. Yet even as the city rebuilds, an insidious threat rises from within its walls. Neverwinter’s citizens are succumbing to an inexplicable madness, while from the shadows, an evil cult of Asmodeus spins sinister plans. Unless a group of heroes rises to stop these perils, Neverwinter might face an even greater danger on the horizon.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Character Creation Rules:

If you’re like many players, you’ll want to build your own 3rd-level character to bring to D&D Encounters, using the standard character creation rules presented in the Rules Compendium, Heroes of the Fallen Lands, or Heroes of the Forgotten Kingdoms. Of course, you can also use the D&D Character Builder to create your character as well.

For this D&D Encounters season, players can create characters using any official 4th Edition materials, including options presented in Dragon magazine.

Players who took part in the D&D Encounters season, Lost Crown of Neverwinter, can reprise their characters from that campaign. (In terms of XP earned, they begin this adventure at the start of 3rd level, just as other characters do.) Such characters bear the mantle “hero of Neverwinter” and receive a +2 bonus to all Charisma-based checks to influence most natives of the city, except Lady Nidris and the enemies in this adventure.

If a character attained 4th level in Lost Crown of Neverwinter, the player can use that character at level 4 in this season at the DM’s discretion. In this case, consider raising the difficulty of the encounters with the suggestions presented.

Each character receives one magic item of one level higher than their level (level + 1), one of their level (level + 0), and one of one level lower than their level (level – 1). In addition, characters receive gold pieces equal to the value of one magic item of one level lower than their level (level – 1) to buy other equipment they think they’ll need.

So, to use our 3rd level example above, each character would have one 4th level, one 3rd level and one 2nd level magic item, plus 680 gold pieces to spend on other equipment (both mundane and magical).

Note: Mark (Falgrim Gloreft) will be your DM.

Party consists of 6 players.
Isaac - reserved
Suzanne (Elwing Terevanien) - reserved
Beverly - pending
Sam Vestal - reserved
Casey Ridgeway - reserved
Mark Paquin - pending

Casey expresses interest in DM another group of new players.

Spectators: John (Boss Bedlam)

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  • Boss B.

    Welcome to both new players, Ronny and Barry!

    April 21, 2013

  • Falgrim G.

    Casey, if we have a large turnout this weekend, we can talk about splitting into two tables for next weekend. John mentioned you would like to DM if we had enough players for two tables.

    April 19, 2013

  • A former member
    A former member

    I might have 1 more showing up

    April 19, 2013

  • Falgrim G.

    I've been reading the adventure module and found that it allows 680 gp for starting at 3rd level. Also, it doesn't specify that the consumables have to be equal to or less than the challenge's level. I think the limited funds will place a cap on which consumables could be purchased.

    April 7, 2013

    • Boss B.

      I changed the description, Mark. I posted this yesterday as we have completed the last session for Encounters.

      April 7, 2013

    • Falgrim G.

      Thanks for doing this!

      April 7, 2013

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