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Since there was mass confusion the last time Ryan presented, let's try this again! Thanks everybody for their patience, understanding, and desire to have this done a second time!

Let's build a Unity3D game with F#! Unity3D is a popular platform for building cross-platform games based on the Mono 2.0 runtime (.NET 3.5) and supports scripting in C#, Javascript, and Boo out of the box. Those languages are cool and all, but wouldn't it be fantastic if we could build Unity3D games in F#?!

In this meetup we will explore how to create a basic Unity3D game and use F# to control the game logic. In the process we'll learn some of the differences between OOP and FP as well as why F# makes a great scripting language for game development.

Link to the slides:

http://ilmaestro.github.io/fsharpMeetup.html (http://ilmaestro.github.io/fsharpMeetup.html#1)

And here's the github repo for the demo:

https://github.com/ilmaestro/SpaceShooter-FSharp

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