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Accuracy w/ Style. Sculpting within Fusion 360.

Fusion gets a bad rap sometimes for being “too pretty.” “It’s too toy-ish.” “You can’t get anything real.” “It’s not production ready.” “It’s not accurate.”

It’d be easy to shrug and say, “Haters gonna hate.” But let’s not. As you peal the onion you find many layers – CAD Layers if you will (AutoCAD guys, see what I did there?)

Fusion 360 is used routinely to fabricate prototypes and production grade models every day. In this meetup we’ll learn more about sculpting functionality within Fusion and we'll discuss how this highly flexible part of Fusion fits into a broader discussion about what makes Fusion both an accurate and precise tool appropriate for many workflows.

“Model Accuracy” is a workflow dependent discussion. It depends on manufacturing tolerance requirements, customer deliverable specifications and user workflow preferences. If you’ve ever asked these types of questions like these, this meetup will be great for you:

“I’d love to use 3D scans of my physical prototypes, but the scans are blotchy. They don’t accurately reflect the curvature my customer is looking for.”

“When I’m designing a drone I use mathematics to determine what my sculpted shapes need to look like, (not “pushy-pully surfaces”).”

“What good is 10^-17 precision if it’s precisely out of alignment with my inlet? I need to precisely match to a surfaces.”

“How do I get the curvature gradient I’m looking for without using advanced surfacing tools within Alias or Rhino?”

By definition our discussion will trend towards more advanced workflows, but we’ll still do some introduction to Sculpting at the very beginning. If you’re new to Fusion 360 definitely don’t feel intimidated to attend. We welcome any and every one.

Hope to see you there! As always, we've got the food and the delicious beverages.

Mike

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