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Let's learn a few things about Unity Shaders from Greg Miranda, who teaches Unity Shaders at the Art Institute of California. Here's a brief description of what he plans to cover:

"Start with what a shader is and why they are important. Then, a discussion of the different types of shaders used in the rendering pipeline. A brief look at Unity's built in PBR shaders and why you might want to make your own custom shaders. Finally, a demonstration of the different types of custom shaders and the types of visual effects that can be created using them."

Hope to see you at the Art Institute!

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