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Creating and distributing your own games isn't the only way to turn a profit with the Unity engine. As the number of Unity developers continues to rise, so does the need for a broader variety of tools and plugins in the Asset Store. During the keynote at Unite 2013 (https://www.youtube.com/watch?v=2-9S2fNdH6E#t=1411), David Helgason revealed that the top plugin sellers are grossing nearly $90,000 a month, underscoring the demand for high quality tools and plugins.

The topic of writing your own tools and plugins for commercial release gives rise to many questions such as

• What's the process behind creating a custom tool?

• What are some common pitfalls to avoid?

• How many units can you realistically expect to sell?

• What's a good pricing model for your particular plugin?

• How much work goes into maintaining your tool post-release, whether in the form of upgrades or providing customer support?

We've invited three local plugin developers to participate in a roundtable to discuss their development experiences and answer these and whatever other questions you might have.

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Unity
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