Lunar - Controlling the Editor with a UNIX-style terminal


Details
Imagine, you've just added this new cool feature and want to test it but keep losing the game before you actually get there. Maybe it would be easier if zombies die faster, things go slower or you simply can't get killed? Or maybe you just want to skip all of these and jump straight into the action? On top of that, you don't really want to mess around with Editor, modify scenes or "break" anything.
If so - join Alex Lementuev as he talks about Lunar (https://www.assetstore.unity3d.com/en/#!/content/36147): a free and open source Quake3-flavored-Unix-style command line solution for your game.
http://photos1.meetupstatic.com/photos/event/5/e/f/c/600_440004316.jpeg
We'll start with Lunar basics (commands, variables, configs, etc) and then jump into a LIVE demo where you will learn nifty tricks for solving common problems in some well-known Unity projects:
Project: 2D Roguelike
Project: Space Shooter
Angry Bots
Project: Stealth (https://unity3d.com/learn/tutorials/projects/stealth)
We'll post some Github links for the "guinea pigs" projects (if you decide to follow along the demo).
p.s. Being familiar with these projects is not required but strongly encouraged: it would make the demo experience more awesome!

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Lunar - Controlling the Editor with a UNIX-style terminal