Relationship Fundamentals for Designers
FILTER sponsors an interactive game evening with designer Joan Vermette of Boston's Mad*Pow. We will play an interactive game built on understanding and nurturing the relationships that fuel design - as well as get deliverables done!
Parkour is a way of moving from place to place by jumping, vaulting, or climbing around obstacles. Matt challenged us to practice our craft so great design can become a reflex in the face of challenge, much as Parkour artists view the environment not as a hindrance to their sport but an aid.
I believe the equivalent of the built environment in Parkour is less the landscape of the design challenges we face than the process and culture of the organizations in which we do our work. We need to add cultural diagnostics, relationship savvy, and negotiation skills to our quiver of skills.
Enter Organizational Parkour, a game where we can practice these skills. Teams complete deliverables by negotiating based on relationship fundamentals. Participants practice each fundamental to manage sticky client issues and see work to completion.
Joan Vermette has 15+ years as a UX designer/manager, nearly all of it as a charter member of the design group at Fidelity Investments where she was instrumental in creating design process, standards, and their component library. After two years as a consultant, she’s joined the Mad*Pow team as an Experience Design Director. She’s interested in design process and how to sustain organizational learning about design over time.