Snohomish County Airsoft Message Board Combat Rules › Combat Rules - Must read before attending

Combat Rules - Must read before attending

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user 9635528
Group Organizer
Lake Stevens, WA
Post #: 59
Please familarize yourself with our rule set before you attend a game.


1.1 Airsoft is a game of HONOR. Please call YOUR OWN hits!

1.2 DO NOT call opposing team players out. Calling opposing players out is poor sportsmanship and your side will be penalized if a game staff member witnesses the event. (One Exception: 3.5.3)

1.3 Players caught attempting to cheat will incur penalty points for their side, and may be ejected from the game and barred from future 1st-Sword events.

1.4 Players who attempt to steal, cause bodily harm, or otherwise break the law will be referred to local law enforcement officers and barred from future 7th Group events.

1.5 Subordinate players should observe and respect ranks and the event Chain of Command (NCO's and Officers).

1.7 All guns must be in gun bags or fully covered until you reach the staging area. Do not expose the guns in the parking area or while approaching the field. We ask that you gear up in the staging area this would include putting on harness, holsters, etc. Basically anything that would draw attention to you should be done in the staging area. *Failure to follow this will get you banned from that days event and possibly future events. This is in effect for all of our fields no exceptions we do not want to loose a field due to someones negligence.*

1.8 All loading of magazines must be done in the staging area do not load them in any other area but the staging area.

1.9 Anyone caught firing a weapon outside of the field area will be banned from all 7th Group events period no exceptions.

1.2.1 Teams wishing to set up tents or shelters of their own for staging and rally points must get approval fro the 7th Group officer in charge of the event prior to the event. This is because some fields have limited space and we also do not want them just setup anywhere to cut down on confusion as to what is the staging area and what isn't.

2.1 Full Sealed Eye protection (5.4) must be worn at all times while in a playing area.

2.2 If a player loses his eye protection or has a medical emergency, he/she should immediately call "Blind Man." Game supervisors will immediately signal a pause in the game until the affected player pronounces "All Clear", at which point supervisors will signal the game to continue. In the absence of game supervisors, nearby players should wave their red rags in the air to indicate a blind man call. Once the affected player pronounces "All Clear", players should return their red rags to their pockets and yell "All Clear."


2.5.1 If a player is hit ANYWHERE: You’re KIA. Gun and gear hits count.

a. Raise your hand and yell hit, wave your red rag above your head momentarily, and attach it to your head in a SECURE fashion. Expect to be hit multiple times while doing so - in the chaos of combat fellow players rarely have split-second trigger control.

b. Assume a non-combative posture (gun down and on safety) and quickly remove yourself from the area (no waiting).

c. Return to your designated respawn point.

d. Return your red rag to your pocket/pouch once your respawn time is up.

e. Please keep in mind most players cannot hear you. Your raised arm, and red rag is the first and most important sign of being hit.


2.8.1 After being hit, all players should immediately return to their designation respawn area. Do not wait unless you have an emergency which prevents you from moving.

2.8.2 Main respawns are a “No fire zone”. There will be no firing any weapons within 100 feet of the main respawn. Main respawns will be clearly marked using yellow caution tape. When players are KIA, and use the main respawn, it will take no less than 3 minutes to respawn back into the game.

Respawn camping is not allowed. If you respawn camp (setting up position to shoot your opponent as they leave the 100 foot respawn safe zone)


Biodegradable BB' are required at all of our events.

You will need to bring all guns that you plan to use in the event to the chrono table. The guns will be chronoed then marked to show that they have passed.

All Rifles Except for DMRs and Bolt Action Sniper Rifles
- 400 FPS w/.2's maximum
- 20 feet minimum engagement distance

- Will not be chronoed unless there is a real question brought up about the pistol.

Sniper Rifles or any gun over 400 FPS
- 600 fps with .2's


No metal grenades, paintball grenades, or hard objects may be used. Only rubber, plastic, Tornado, or Escort style grenades will be permitted.

Each player is allowed to carry up to 2 grenades on their person at any one time (extra may be left at a main respawn).

Sniper/Designated Marksman (DM) Rules

Sniper/DM minimum engagement distance is 100 feet.

ALL snipers/DM may have a secondary weapon that meets the All Rifle requirements on fps.

Sniper/DM must be approved by the field commander to play the role. Some events may not allow snipers/DM because of the format of the game.

Sniper/DM rifles must be spring or gas powered. If the rifle is an electric rifle shooting above the AEG fps limit it
may be used as a sniper rifle. The replica must be fixed on semi-auto only, and must be physically broken down
to re engage the Auto setting.

Snipers/DM can only use low cap mags.


5.4.1 Eye protection must have a rubber/foam/soft material seal that closely conforms to your facial features.

5.4.2 Eye protection must be secured against the head via tight elastic or adjustable strap that pulls flush against the head.

5.4.3 Eye protection should be ANZI Z87.1 compliant or better. This standard is usually posted either on the packaging or on the manufacturer's website.

5.4.4 Mesh goggles should be made from stamped steel and not deform from repeated close range hits. We recommend players test their mesh goggles in a careful controlled environment before attending an event with this type of goggles/face protection.

5.4.5 Failure to follow the guidelines on eye protection will mean that you will be asked to leave for the day and could lead to a ban from 7th Group future events.

5.5 Mouth Protection

5.5.1 All Operators under 18 must wear one of the following mouth protections: Neoprene Ski Mask, Sports mouth Guard, Lower Stamped Steel, or
Paintball/ Airsoft face mask. No Exceptions

We would recommend that all Operators wear some form of face protection


6.1 Night mission attendees must have a tracer unit, tracer magazine, or tracer hop-up system to participate. Any violators of this rule will cost their team points, and will be asked to leave the game.

6.1.1 Night missions will obviously be dark, and hard to see, so instead of using a red rag, a red chem light/ Red Signal light must be used, NO EXCEPTIONS.

6.1.2 Sniper rifles are not allowed in the night missions, due to high velocity and 100 foot engagement rule.

The most important rule of all is to have fun!

Addendum: Specifically for the Paintball Station (PBS) *only*, no explosive devices will be allowed. Bob Wiggins (owner of the PBS) has a neighbor who is a Vietnam veteran suffering from PTSD. We will show this man our respect and honor his services for our country. Therefore, we will not use anything that can create a loud explosion (no flash bangs, crackers, etc.). Our airsoft events will work just fine without special sound effects!
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