Gamification is one of the top areas in increasing the motivation and involvment of users and customers.
The definition of Gamification is the usage of game elements in other contexts. The usage of Gamification combines knowledge in pshychology, game design and human-computer interface.
In this lecture we will cover the term, elements and dynamics of Gamification and how do they effect the users.
Mr. David Codish is an information systems expert. He has been specializing in internet usage and technology for over 20 years.
He was a senior manager in the information systems, area in many companies: Intel, Numonics, Micron and Dalet.
Today he is a PHD researcher and lecturer in BGU in the Gamification fiels.
David owns the technological blog technologeek.co.il and also a writer in Newsgeek and Hometheater sites.