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Unity Game Development: C# and mobile devices

Because we just can't get enough Unity! At this meetup, Randy Phillips and other Unity experts will go over game development in Unity, with a focus on coding in C#, and developing for mobile applications.

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  • Rob

    appreciated the meetup. a better description of the topics would have helped. I was probably an intermediate user. could tell there were very advanced folks and some absolute beginners. made the topics a bit off the mark for everyone then.

    April 1, 2013

    • Wes E.

      Thanks Rob, that's a good point!

      April 2, 2013

  • Ryan W.

    Gonna be late

    April 1, 2013

  • William B.

    unfortunately, a last minute scheduling problem will cause me to miss this meet-up.

    April 1, 2013

  • Randy

    @_@ 39 people saying they will be there tonight.... Lot's of people. Hope I can live up to the hype of everyone coming.

    1 · April 1, 2013

  • Tim S.

    Really wanted to join in but have to take care of some moving-related errands tonight.

    April 1, 2013

  • Tj H.

    Unity is my favorite. Here's my latest project that I am trying to bring to mobile: http://www.kongregate.com/games/teejay5/feesh/ Wish I could attend!

    March 31, 2013

  • Bryan H.

    I'm bummed that I can't attend. Any chance there will be notes or video posted from the meetup?

    March 29, 2013

  • Randy

    Developing mobile games on unity is actually a very small part of the process. For the most part the games are developed exactly as you would normally develop the game, and then just change the control system to be touch/sensor inputs. Movement, physics, sound, textures, etc are all converted and placed into a mobile form for you by unity, so there really isn't anything special to it.

    November 7, 2012

    • Randy

      Well, for a basic tap input, you can actually just use the commands like you would for a mouse as unity simulates a touch as a mouse left click. Don't know if that helps a ton, but may get you going some. Also, look into Input.touches. This is the thing you are looking for to get multiple touches and more detailed information. As far as sensors there are specific commands in the Input structure object like Input.acceleration. You can also get things like orientation, and I believe (have looked at it yet) even things like GPS location.

      1 · November 7, 2012

    • Tim S.

      Yep, you can get your location via Unity's Networking class(es). For me, UI was a huge pain in Unity, since at the time I needed it there weren't any plugins for native iOS / Android UI components. Unity's built-in UI was known for performance issues on mobile (too many draw calls). Ended up using UIToolkit - good because it was open source & let me edit classes myself. Yet, parts of it were very limited and not fully developed and the UI elements available wasn't as slick or functional as what users have come to expect from iOS and Android native UI. Sprite sheet production, even with things like TexturePacker, was often a time consuming task. Keeping an eye on the vertex count in our 3D models was an issue as well (look into Low poly modeling). My first time around, we ended up with something like 80K vertices on screen at one time (reco was <40K), which totally chugged on iPhone 4 and sometimes even on iPhone 4S. I'm very much looking forward to this presentation.

      March 5, 2013

  • William B.

    I missed the Unity development, and am looking at seeing if it would be an easier choice for some of the game concepts I'm trying to work on.

    November 1, 2012

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