Scenario IV: Meanwhile, Back at the Planet
In this scenario, the Orions attempt to raid the Commercial Platform back at the planet to steal drugs stored in the cargo module. They must steal 100 points of cargo and escape. The planetary defenses include three Ground-Based Phaser-1 platforms, a Ground Agro Station, a Ground Warning Station, and a Ground-Based Fighter base with six fighters. Also, there are five Defense Satellites in orbit around the planet--three drone sats in low orbit, and two photon sats in high orbit. The Federation Carrier Group is scheduled to arrive at the beginning of turn 6.
Gren and James played the Orions, with Gren taking a CR and James flying a BR. Nick and I played the planetary defenses.
The game began with the Orions approaching the planet from direction A. The planetary defenses launched shuttles and fighters, which began climbing out of the atmosphere. The Orions approached the platform and launched weapons to attempt to punch a hole in one of the shields. The initial volley, however, failed to eliminate a shield. Follow-up fire was able to take down one of the shields.
At the onset of the second turn, the Orions came to a stop a couple hexes from the planet. They again fired at the platform, taking down its meager shield reinforcement. They then began transporting cargo from the platform. The shuttle from the platform and the ground-based defenses in arc began firing on the Orion ships. The BR took the largest barrage of fire, which eliminated its #6 shield and all but two points of shield #1.
Turn three began and the Orions accelerated to speed 10, moving in direction D to strafe past the platform. They then transported additional cargo from the platform. The fighters and shuttles climbed out of the atmosphere of the planet and turned to attack, but a cleverly-deployed transporter bomb took them out. The Orion BR, however, took additional fire, which wiped out all the cargo it had stolen.
The two Orion ships regrouped and circled around for one more pass to attempt to steal cargo at the beginning of turn 4. They plunked away the intervening shielding on the platform and came back within 5 hexes. Both ships engaged transporters and moved cargo from the platform to the CR. With the shields down for transport, though, one defense satellite took a hail-mary shot with torpedoes and phasers. One torpedo and one phaser hit, causing minor damage. Unfortunately for the Orions, the hits took out enough cargo boxes to force them to withdraw in defeat! They no longer had enough cargo boxes on their ships to carry away the required amount of cargo to win the scenario.
Gren and James made a valiant effort, but the plantary defenses prevailed. Congratulations to Nick, and his artful use of the planetary defenses. This puts the Campaign Score at 1v1, with two draws. The final scenario (which will be the tie-breaker) is a Federation raid on the Orion Base Station and four of its ships. It all comes down to the last scenario...
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