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Story Games Seattle Message Board What We Played › What We Played: An anthology of short games (Ben's Mindbending Science Ficti

What We Played: An anthology of short games (Ben's Mindbending Science Fiction Game; Murderous Ghosts)

Jamie F.
user 12636925
Bellevue, WA
Post #: 62

A twenty-something year old programmer dude notices clocks telling different times - then the sky turns strange colors - then everything around him turns strange colors. It turns out that time is out of joint - different localities advancing at different rates - and the colors are caused by doppler shift. Once he realizes what is going on he is able to stop the panic and helps his physicist friend at UW build a machine to save the earth.


A forty-something year old programmer dude's girlfriend asks him to feed the cat in the morning. And then asks him to feed the giant rabbit in the living room. And leaves for work. But then re-emerges from the bedroom, asking him to feed the cat - again. And again. Confused, he decides to sleep it off - but can't get into his own bedroom. A nice shower? It only runs cold water. Having had enough, he decides to leave - and discovers his apartment is under a giant glass dome being scrutinized by little grey men. Upon interrogating them he discovers he is in their spaceship - they abducted him to see what makes humans tick. He learns their language and discovers how to manipulate them, and manages to make his lonely prison into something livable.


A twenty-three year old urban spelunker finds himself in the underbasement of an old factory, aware of presences around him - the rumors that this factory is haunted seem to be true. Overpowered by the sadness of the spirits, he calls his girlfriend, but has terrible reception - but isn't that his girlfriend's voice coming from down the hall? He goes to investigate and there's a man slouched against the wall in the dark, smoking a cigarette - the man beckons him into the next room, to participate in ... something ... with the woman tied to the chair there. He freaks and runs, only to come across more of the man's associates - people seemingly from another decade, tormenting a naked boy. The associates close in around him, take him to a table, and tie him there...

Ben R.
Group Organizer
Seattle, WA
Post #: 229
Hey Jamie, that's the stories you got, but how did the rules help you arrive at this fiction?

(also, the forum interprets brackets as formatting, so it hid your game titles in the subject: fixed)
Jamie F.
user 12636925
Bellevue, WA
Post #: 63
Ran out of time before I got to say.

So Ben's game is all about spending coins to introduce weirdness, then one player who comes up with a master plan for how the weirdness fits together gets to take over and become the GM, introduce more weirdness, and then one of the other players can try to figure it out. If they do, the protagonist 'wins' - if they don't guess it correctly, the protagonist is subsumed. There's a neat core there, but it doesn't quite deliver the feeling I hoped it would. You know that feeling when you were watching the first 30 minutes of the Matrix, or the first season of Lost, and you were like, "WTF?"

Vincent's game provides structure and then makes the ghost player invent and describe ghosts while the human player describes their character's back-story. Vincent's game holds your hand a lot: it requires you to think up a violent backstory for the ghosts and specifically describe specific parts of them and throw in menacing details. I often feel 'stuck' playing two-player RPG's but never had that feeling with this one. It's my new favorite two-player RPG.
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