TIGA Lunch Seminar: Self-Publishing - Raising Finance in the Games Industry

Go to http://www.tiga.org/events/raising-finance-and-discovery-afternoon to book!


Session 1: Raising Finance
12.00pm – 2.45pm

The concept

TIGA wants to bring together ambitious self-publishing studios with investors, experts on different forms of financing and an experienced developer who can talk in depth about their experiences of raising finance – different options and lessons learnt.

The Speakers

Keynote speaker: Ben Gunstone, Stainless Games
Ben Gunstone has extensive Industry experience in a production and management with the beginnings of his career traceable back to time spent at Nintendo UK and SCI during the mid-nineties. With his strong background in QA and customer support, Gunstone quickly moved into a producer role within the SCI infrastructure. Ben then spent a few years at Sega Europe involved in the acquisition, and overseeing development of, a number of external projects. Ben has been a producer on numerous licensed and IP titles including The Italian Job (PSOne) and The Great Escape as well as some massive SEGA IP products including OutRun2, Virtua Tennis and SEGA Rally.

Since joining Stainless in 2006 as Production Director, Ben has been responsible for ensuring the timely delivery of all projects Stainless have worked on including the award-winning Duels of the Planeswalker series.

Angel Investor - Vincent Scheurer
Looking for an SEIS investment – relevant to any small/medium developer seeking angel investment. Vincent has a network of contacts that are looking for similar investment opportunities.

Vincent Scheurer graduated in law at Oxford University in 1993 and qualified as a barrister in 1994. He started his career in interactive entertainment when he joined UK games publisher Europress as its sole in-house counsel in 1997. Following the acquisition of Europress by Hasbro Interactive in 1999, he helped to build Europe’s leading interactive entertainment team at UK law firm Osborne Clarke, where he represented games industry leaders, international licensors and trade associations.

Vincent left Osborne Clarke to form Sarassin LLP in August 2004. Sarassin LLP is a London-based legal and business affairs consultancy for computer games publishers and developers and other organisations involved in the interactive entertainment industry. Sarassin LLP specialises in advising on and negotiating the full range of commercial agreements encountered by companies in the mobile, PC, console, casual social and online games industries.

Vincent is a frequent speaker at international games conferences, the editor of the TIGA model contract for video game development and the author of the video games section of the Entertainment Law Handbook, a legal textbook published by Law Society Publishing in March 2007.

More speakers to be announced shortly!

2.45pm – 3.00pm: Comfort break

Session 2: Discovery Afternoon
3.00pm – 6.00pm

The concept

One of the biggest challenges for UK developers is game discovery. How can we get opinion leaders to play and then talk about our games?

TIGA will be running a discovery afternoon once every two months. We have rounded up 10 excellent developers who are launching a new game.


Developers have 10 minutes to show why their game is the best thing ever invented. We’ll encourage them to be as useful and entertaining as possible.

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