April 25, 2012
Finding the particular psychological tick that makes people want to play a game. What is it about the game that makes it fun? How do you make a mechanic that is fair but also simulates the theme you're building in the game (
Video game, nothing other than alpha and closed beta testing, however I have also worked as a deveoper of board games, RPGs, traditional card and TCG games. Game design theory and philosophy for the last 15+ years
I'm semi-professional in game development, I do volunteer work for a board game distributor and travel to various game conventions every year.
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