Chevy Chase, MDUSA
Hometown: Nis, Serbia
March 11, 2014
designing mobile experiences. team work. mobile product (app or site) design, development, publishing and maintenance lifecycle. Client expectations, client education.
understanding how context and device affect design deliverables (design mocks? prototypes?) what are the aspects of team work when designing for mobile devices. How do you research, deliver, review, evaluate success of a delivered design. Who are the stakeholders and what are they looking for. Designing (and developing) mobile experiences for external vs. internal "clients". and many many more...
Creative, Strategic and Business lead at Canic Interactive LLC, a nine people boutique ux design and web development shop. Previously Product Design Lead at SocialCode, Principal UX Designer at AOL and Interactive Media Director at Otherwise Inc