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UX Book Club Chicago Message Board Meetings › Notes: Sketching User Experiences 4/2012

Notes: Sketching User Experiences 4/2012

Gemma P.
Group Organizer
Chicago, IL
Post #: 10
Feel free to add to this - especially the things I missed (in italics)

Quotes from the Book:
"Why Sketch? When you learn and apply these sketching techniques to your daily design practice, the act of sketching will help you: – think more openly and creatively about your ideas; – create abundant ideas without worrying about their quality; – invent and explore concepts by being able to record ideas quickly; – record ideas that you come across; – discuss, critique, and share ideas with others; – choose ideas worth pursuing; – archive your ideas for later reflection; – have fun creating while designing"

"Real progress in developing yourself as an interaction designer will depend on you frequently and habitually sketching out your ideas and their variations, recording other people's ideas you may see, reflecting and choosing between these ideas, and then further developing those ideas that seem promising."

"To become a good designer, you need to also become a good design critic. This means you need to be able to find designs that inspire you (and explain why they inspire you), spot designs that are inadequate, and explain why they are inadequate."

Behance Dot Grid Book
Zebra #2 Mechanical Pencils
Rhodia Grid Books
Onion skin paper
Thick-led mechanical sketching pencil (Not sure what to call the pencil the Dennis brought!)

Adobe Ideas App
Paper App
TurboTax SnapTax App
Scott - you mentioned software that allowed for collaboration through annotations - I didn't catch the name.
Wordpress theme - P2

http://www.loosetooth...­ (Brandy - Graphic Facilitator)

Dennis recommend Bill Buxton's talks/videos. There are several on his personal website and youtube:

Discussion from the Meetup:
"Sketching allows you to come up with magic ideas" (i.e. You aren't limited by what's currently possible.)
"Always find something new about experience" (w/r/t how to approach "boring" interactions)
"Research should be happening all the time"
Simple tips to improve your sketches: Think about line weight and adding depth with shadows.
"Context is always important for design" (w/r/t you can't design for everyone)
Tip: Always record the design challenge you were trying to solve on the page with your sketch.

Future topic ideas:
How cognitive disabilities inform interaction design

Made to Stick: Why some ideas survive and others die
Rapid Viz: A new method for the rapid visualization of ideas
Communicating the User Experience: A Practical Guide for Creating Useful UX Documentation
A Theory of Fun for Game Design
Spin (I wasn't able to find any obvious candidate with this title - help?)
Flow (Anyone have a reference for this article?)

UX Volunteering­
(I'm going to start a discussion thread dedicated to this topic)
Gemma P.
Group Organizer
Chicago, IL
Post #: 13
From Ed: http://www.sketchcamp...­

From Dennis: The Art and Science of Seductive Interactions – Stephen Anderson: http://www.boxesandar...­

From Jenny & Fawad:­
A former member
Post #: 4
Flow (Anyone have a reference for this article?)

Flow, by Mihaly Csikszentmihalyi­

What Scott mentioned about collaborative annotation sounded something like "kjap" but I couldn't find it.
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