Android Live Demos: Native and HTML5

Hi Ultracoders,

It's time to get together, share some hacks over beer and pizza and see what everyone has been up to lately. Here's the twist, we want to focus on Android projects this time, both html5 and native. As before, 10-15 minutes per presentation and we'd like to see more code and less slides.

We're stoked to be having the event at a pretty sleek new location, check it out (pics)

Twitter Challenge
During the event, tweet what you learn and Intel is providing prizes for the best takeaways at the end. Just use #IDZ and #ultracodeSF


Jason Polites (Socialize Inc.)
Tips and Tricks for Effective Automated Testing on Android
Some "rules of the road" including:

  • Myths about testing
  • Practical techniques to make testing easier and more effective
  • Common pitfalls when creating tests on Android

Ashraf Hegab
Creating a 3D multiplayer games in real-time
Multi is a new hybrid 3d multiplayer games engine by that allows for the real-time creation of 3d multiplayer games across web and native devices. In this session we'll go through the process of creating a new game, by creating and editing levels, UI, 3d models and animations in real-time across Android devices and more.

Zac Bowling (Apportable)
How to run Objective-C and C++ on Android
Have you ever wanted to build a game in Objective-C or C++? Apps that have done this include: Spirits, Avernum, and Superbrothers Sword & Sworcery.

Yosun Chang (AReality3D)
Native apps designed for Google Glass
After a lightning perusal of the sensors on this, Android-on-your-head-sans-touchscreen-with-sidetouchpad-camera-lightmeter-mic-gyro-acc, I'll talk about a few native Glass hacks of mine: the GlassTrombone, computer-vision based markerless AR, and head rotation navigation within a 3D environment.

Christopher Price (
Building a New High-end for Android Gaming
Android-IA is a new platform that allows Android to run on x86 hardware. Android-IA is the (open) core of, currently shipping around 4x faster than that Galaxy S 4 you're building for. Christopher will share an introduction to the platform, talk a bit about getting your head around developing games for, and share some lessons learned along the way so far.

Gaythri (Intel)

Portable All-In-Ones are new form factor devices that feature high-end technical specifications: large touch screens (18.4 - 27-inch) that can operate in lay-flat orientations, and have a built-in battery. These capabilities make new use-cases possible in applications and games that incorporate features like multi-user capabilities with a minimum of 10 touch points.

See you all soon!


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