Making Games Exciting Again: Perceptual Computing SDK and Game Demos


Details
Hi folks,
*We've updated the speakers for the night bellow. Feel free to spread the word among fellow developers and invite them to join us!
Developer Demos - 15min each + Q&A
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Jack Lawson will talk about how WebSockets provide a great way to handle connections between players and servers. It's surprisingly easy to set up and use a socket connection to transmit game state. He'll briefly walk us through the technology and set up a quick demo of a game client and server.
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Makis Tracend will be talking about the benefits of using established conventions of web development ( css styles & markup ) for creating WebGL games in a fast-paced / quick prototyping manner
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Ben McChesney will demo Hand Ribbon (http://vimeo.com/45730596) - a close range interaction piece that allows for a user to draw ribbons in 3D space and and pinch and grab to move around the scene
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Iker Jamardo will be demoing the highly successful iBasket (http://www.ludei.com/games/ibasket) - fully developed in HTML5 game with 16M downloads; he will identify some interesting topics/code snippets in javascript and talk about the pros and cons of HTML5 by itself
After the pizza & networking break, we will see a comprehensive showcase of the Intel® Perceptual Computing SDK and its potential to power the new generation of games and interactive apps.
In addition, Bob Duffy will set up a demo of creating sensor calibration controls within your game.
There will be an Ultrabooks sandbox available to play with during the evening and we will wrap up the meetup with an awesome swag raffle.
See you all soon!

Making Games Exciting Again: Perceptual Computing SDK and Game Demos