Last month we had an introductory presentation on the art pipeline for Unity. We brought both a 3D model and a texture into the engine and talked about some of the considerations needed.
In order for our models to have that fantastic color and customized appearance we must apply materials to our models. And materials in Unity are composed of both a texture and shader components.
This month, Nathan Error will introduce us to the concept of shaders. What are shaders? How do shaders fit into the Unity graphics pipeline? When should I consider writing my own shaders?
In addition, Nathan will talk about the basics of shader coding and discuss the shaders built into Unity’s standard assets.
Come join us at the museum for another night of stimulating Unity conversation.
Oh - and don't worry. We will still have have our Substance discussion. It will be scheduled for another up and coming meetup.