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Graphics and Audio with Cinder

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Richard T.
Graphics and Audio with Cinder

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Richard Thomson will present cinder (http://libcinder.org/) a library for creating exciting multimedia applications in modern C++. We'll take a look at the 2D graphics, 3D graphics and audio features provided by cinder.

Take a look at their application gallery (http://libcinder.org/gallery/) to get an idea of how cinder has been used.

Snacks and drinks will be provided.

More on cinder from their about page (http://libcinder.org/about/):

"Cinder provides a powerful, intuitive toolbox for programming graphics, audio, video, networking, image processing and computational geometry. Cinder is cross-platform, and in general the exact same code works under Mac OS X, Windows and a growing list of other platforms — most recently the iPhone and iPad.

Cinder is designed to take advantage of platforms’ native capabilities whenever it’s possible, and relies on a minimum of 3rd party libraries. This makes for much lighter, faster applications, and means Cinder apps get free performance, security and capability upgrades whenever the operating system does.

We also have worked hard to create a library that feels familiar and intuitive to C++ programmers, building on the idioms and techniques the C++ community has developed over its long history. Cinder’s modern internal memory management virtually eliminates leaks, not only of memory but also of resources like OpenGL textures. We make use of the exceptional Boost libraries (http://boost.org/) to fill in any gaps, and always favor techniques built on features which are currently or soon will be standard C++ (such as std::thread orstd::shared_ptr).

We are proud of Cinder, and while we think you’ll be hard-pressed to find a more powerful environment for creative coding, we’re just getting started. We hope you’ll take the time to experiment with Cinder yourself, and if you like what you see, come join our community."

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