Shader session #5
Details
We'll go on with our exploration of shaders.
In particular :
• vertex shader for displacement and real time animation
• fragment shader for visuals effect
• post-processing in VR using A-Frame dedicated component
• embedding shaders in a Blender scene and testing the glTF export
This is not an introduction to VR and programming so need strong foundations in 3D to fully enjoy it. That being said you don't need specific GLSL knowledge. The focus will mostly be on using shaders for the web (WebGL/threejs/A-Frame) but is easy to translate to Unity/Unreal/OpenGL.
For example of resources to explore before the event check http://fabien.benetou.fr/Tools/Shaders in particular the Book of Shaders as we used it before cf https://www.meetup.com/VR-LAB-Brussels/events/232887986/ .
PS: we start as early as 2pm but feel free to come whenever you can, we know it's the holiday period ;)
https://secure.meetupstatic.com/photos/event/8/a/d/600_463502221.jpeg
