We're having another special VR night, this time at The Sawmill. An awesome new venue for Virtual Reality; "Modern Motion, Sound & Vision"
David Clement's wireless VR headset is a fixture in the studio, with head tracking tuned for high performance. Lets have us all meet up there, and check it out!
For a taste, here's a video of the last VR night at Emily Carr, by Johnny Ostrem:
We'll be ordering up some food, so I've setup the RSVP system with Paypal. It's super easy for us to manage, and if you have to change your mind I'm pretty snappy about issuing refunds. Just email me a reminder if you need to.
Some of the common infrastructure we're using for the VR environment can be found here:
We have a Unity project that's a baseline to make this a drop-in VR system. Select your GameObject and add a tag "mocap" and the 3D tracking is set to match the physical movement. For the headset we name it "Head". If you want to track other objects, easy just name it and we'll attach markers to the physical thing, and group and name it the same thing, easy!
See you at The Sawmill!