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How I Released My Game on Steam and You Can Too by Curtis Aube

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How I Released My Game on Steam and You Can Too by Curtis Aube

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For this meetup Curtis Aube (https://twitter.com/KetosGames) will guide us through the process of releasing a game through Steam using his recent experience with Marble Muse (http://store.steampowered.com/app/368310/). His talk will cover Greenlight, SDK integration, building with SteamPipe, releasing, and handling the public response leading up to and following a game release. He will share his successes and failures throughout this process to prepare you to hopefully have a smooth, successful launch of your game on Steam.

Curtis Aube was born and raised in Vermont. He's been making games for over 16 years. He has built games on DOS, Flash, and Unity. He recently released Marble Muse (http://store.steampowered.com/app/368310/). See his website (http://ketosgames.com) for more details, or follow him on twitter (https://twitter.com/KetosGames) to stay in touch.

Because the fourth Thursday of November is Thanksgiving and December is crowded with holidays, we will break with convention and will have one meetup for November and December. It will be on Thursday, December 10th. We hope you can make it!

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Vermont Game Developers
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210 Colchester Avenue · Burlington, VT