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Matthew B.
Silver Spring, MD
Post #: 149
I have started a new Forgotten Realms game in Annandale, and currently have only three players. We play at a private residence (with two dogs) and normally meet every other Sunday.

The game is set in the Forgotten Realms (year 1367, or the era of 2e AD&D), but is not using D&D rules. Instead, we are using the Fate rules, from The Dresden Files RPG. They are much more story-focused and reward creativity.

The current party is made up of: a female half-drow neophyte cleric of Elistraee, a male half-elf wizard, and a male human/were-raven acrobat/thief/spy.

Fate is a classless, skill-based game system, where you build a character with points. Your abilities may not always be from the book; the game encourages you to use a certain basis for comparison and then make up the rest on your own. Creativity is a must.

Your character will have three things to describe him: aspects, skills, and stunts/powers.

An aspect is something that describes a physical or mental trait about your character. You have seven permanent aspects and can gain and lose many temporary ones as the game progresses.

For example, a character who can't lie might have Honest to a Fault, which would both be a hindrance (when the party needs to conceal something) and a benefit (when needing to convince someone of the truth).

If an aspect is negative and causes problems for the character (or, even better, for the party), he gets a fate point. Fate points can be used to trigger aspects when the player wants to. Invoking an aspect lets you re-roll something or gain a bonus to the roll (both of which can be done after you made a roll), or you can make minor story-edits ("Hey, you know that tool I really need right now? I've got it! What a coincidence.").

Skills are rolled on a range of -4 to +4. There are several skills which reflect different things, including weapon attacks. Your skill levels also determine how much "damage" (called stress) you can absorb before things really count: physical (Endurance), mental (Conviction), and social (Presence).

Stunts and powers run off of the same source of points. A stunt is something non-supernatural, and is always tied to a skill. A power is always something a normal human can't do, whether it's having claws, elven senses, or dwarven toughness, or something fully-supernatural like magic of one sort or another.

Experience with the Fate system is helpful but not required; every current player is also new to Fate. The game is taking place in Waterdeep in the Forgotten Realms Campaign Setting; knowledge of the pre-4e setting is also helpful, but also far from required.

If you're a new player looking for a good group who will be patient with you, you've come to the right place. If you're an experienced player looking for a good story-based game, come on down. I've got seven years' experience, mostly with new players, and draw heavily on my experience as a fiction editor and writer to weave a story around your characters' actions. Don't hesitate to ask for more information on this game if you're curious!
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