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WebGL Game Engines Featuring Goo Technologies

Hi all,

Please come join us to have a look at ongoing work with WebGL game engines. Our featured speakers will include Marcus Kruger of Goo Technologies, showing the Goo Engine. For more information, go to http://www.gootechnologies.com/

Logistics:

If the lobby is closed go around to the parking lot side of building. We will have someone around the side door up the handicap ramp to let people in.

 

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  • Adam S.

    Excellent WebGL meetup as usual.

    February 21, 2013

  • Marcus K.

    Hi Tony and everyone else!

    On behalf of Goo Technologies, thank you all for a great interactive session and your valuable feedback and advise around our game engine technology. That 20 bullet point list will be conveyed to the product development team and I know that they are eager to know about your feedback and thoughts.

    As mentioned, if you have any questions or would like to explore the platform more, feel free to shoot me an email on [masked].

    Cheers everyone //Marcus

    1 · February 21, 2013

  • Tony P.

    Great job, Marcus and Josh! Thanks to Nitin and Don for hosting and Ken for his usual antics!

    February 21, 2013

  • Nitin M.

    Thanks all for coming. Sorry, i wasn't able to share too much regarding the PS4 due to confidentiality concerns. Then, my co-worker posted this: http://www.scribd.com/doc/126521167/Front-End-EngSr-Front-End-Engineer-PlayStation-4-San-Francisco

    Let your imagination run wild!

    2 · February 20, 2013

  • A former member
    A former member

    Sick :(

    February 20, 2013

  • Chris C.

    Wouldn't miss this one but I've got a really bad cold!

    February 20, 2013

  • Dave E.

    So what is the "usability" of this technology - say I want to use Goo - what do I do / download/buy? how much/is any of this open source?

    February 19, 2013

    • Karsten

      come and find out!

      February 20, 2013

  • Nitin M.

    Yay! Happy to be able to host a WebGL at Sony. Looking forward to meeting more people from the community.

    February 1, 2013

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