addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1linklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

WebGL Content Pipeline

So all these WebGL demos are great... but how the hell does an artist export 3D art out of content creation tools? Let's get together and talk about how to do this.


COLLADA, glTF and WebGL for Professional Art Paths

Tony Parisi - ViZi

WebGL common practice still has the programmer at the center of the action, even when it comes making art. It's time to put art creation back where it belongs: in the hands of artists. I will show the latest art path progress using COLLADA and the new glTF standard to bring complete models, scenes and animations directly into WebGL applications from popular professional art tools like 3ds Max and Maya.

Integrating the Three.js Editor with Google Drive
Aleksandar (Aki) Rodic - Google Creative Lab

WebGL on all mobile devices. Are you serious?

Iker Zugaza - Ludei

In this talk we are going to check the status of WebGL (and canvas 2d briefly) on mobile devices and try to answer the following question: Is it possible execute WebGL based apps on all mobile devices? Current and future options will be exposed and among them Ludei's approach and proposal.

Sunglass Update

Robin Willis -

Bunch of new tools. Our talk will mostly be focused on using our suite of a cad plugins to sync and bring models into the Sunglass webgl environment and then using our api to serve them to whatever custom applications your heart desires.


Aki Rodic comes from visual effects and game development background. He studied at Savannah College of Art and Design and interned at EA Games, Pixar and Google Creative Lab where he worked on ROME with the Data Arts Team. His specialties are WebGL, 3D/VFX tools, shaders and jellyfish. At his previous job he worked on the the latest LucasArts game STAR WARS 1313.

Iker Jamardo is a passionate software engineer whose main interests include real time graphics and software architecture and design. Since his first steps in professional software development back in 2000 he has been related to the video game industry where he worked for a couple of years developing a AAA PC game. Then he moved to the research and lecturing field for over 10 years at the University of Deusto in Bilbao, Spain, where he developed multiple projects in multimedia, virtual and augmented reality and accessibility technologies, working closely with companies in the area. Wanting to go back to the video game industry, he joined Ludei to help with the design and development of the core native multi platform technology of the Cocoon engine, a Service Oriented Architecture that includes CocoonJS, a customized JavaScript virtual machine specifically tuned for native HTML5 game execution and monetization.

Robin Willis I am a critical and creative workaholic who left Los Angeles for New York City to study art and design at The Cooper Union school of Art, and then Cambridge to study architecture at MIT. Now I live and work at Sunglass in San Francisco. The rest is a long story.

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies.

Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup ( and a founder of the Rest3D working group (

Tony is currently a partner in a stealth HTML5 tools startup and has a consulting practice developing games, virtual worlds and web applications for San Francisco Bay Area clients.

Join or login to comment.

  • Dave A.

    It was a great meetup. Very cool stuff out there. I now feel remiss in not preparing something on X3DOM. Please see for more information, but in a nutshell: All your tools export VRML and/or X3D. X3DOM loads that. Bonus: supports interaction and sound. There are IDE's and online converters and everything you probably need for a pipeline. I can do a presentation next time? Or better if someone from the x3dom community is local who knows it better that an me?

    May 16, 2013

    • Tony P.

      Dave - count yourself in as presenter for the next Meetup. We'll be doing it the 2nd or 3rd week in June.

      May 16, 2013

  • Tony P.

    Hi all, here is the slideshare from my talk. Enjoy! Note that the links point to localhost, I'll fix that once the glTF demos are live... Also, due to copyright you'll have to just imagine the Talking Heads soundtrack in your head. "I don't have to prove that I am creative..."

    1 · May 16, 2013

  • Daniel S.

    Great to see the progress on getting content *in* without so much typing of numbers (glFT). Well done!

    May 16, 2013

  • Tony P.

    That was action-packed and fun last night! Thanks to all the presenters and special thanks to Brendon and CBS Interactive for hosting!

    May 16, 2013

  • Karsten

    Can someone post notes or a video for those who couldn't make it please?

    May 16, 2013

  • Dmitry D.

    Amazing people, great talks. Wish we had more time though.

    May 15, 2013

  • Dmitry D.

    Big thanks to Toni and all the speakers! It was a great meetup!

    May 15, 2013

  • TC C.

    Very inspiring WebGL meet up!

    1 · May 15, 2013

  • Tony P.

    Speaker program is POSTED. It's going to be a good one! See you all tomorrow.

    May 14, 2013

  • Tony P.

    Logistics for the Meetup at CBS Interactive

    Start time is 7 - meet and drink. Presentations will begin at 7:30.

    Enter through the main entrance on 235 2nd street. Check in with security. They will have your name via RSVP list of the WebGL meetup. (MAKE SURE YOU RSVP IF YOU PLAN ON COMING) Once you check in you will be able to go to the break room. The <BR /> is visible from the security check in. Brendon Smith is our host and the point of contact.

    May 14, 2013

  • Daniel S.

    Looking forward to it!

    May 13, 2013

  • Tony P.

    Hi all, last call for presenters. We have 5 signed up now but there's room for more. Let me know if you want to show something, on-topic please. Tools that is.

    May 9, 2013

  • Karsten

    Hey guys, I'm trying to help O'Reilly fill a few participant slots for a pilot JS game dev course next week. If you know someone interested please have them contact marsee at or3illy dot c0m for more details. Feel free to share!

    May 7, 2013

  • Tony P.

    Yo yo we've got a venue! Many thanks to Brendon Smith and the gang from CBS Interactive.

    May 2, 2013

  • Clay J.

    Previous commitment

    April 18, 2013

  • Tony P.

    Hi all, I pushed this back to mid-May to give some presenters extra time. I hope the new date works for people.

    April 18, 2013

  • Bent S.

    Not in SF at the moment.

    April 11, 2013

Our Sponsors

  • Khronos Group

    Helps cover costs associated with running this meetup group.

  • Samsung

    Helping with associated Meetup costs

  • de le Pena & Holiday LLP

    Law firm serving companies of every size, especially early startups.

  • Leap Motion

    Reach into another world without actually touching anything!

  • DODOcase

    Free Cardboard VR!

  • SpiralConcepts

    Helps cover costs associated with running this meetup group.

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy