Design patterns in Rust


Details
Time for another Rust meetup!
I (Nick Cameron) will give a talk given at SPLASH last year on design patterns in Rust. There will be plenty of time for questions and discussion.
From the abstract for the SPLASH talk:
This talk will cover some of the common idioms and design patterns encountered when programming in Rust.We’ll work through simple idioms used in everyday programming for tasks such as object creation and customisation, resource management, and destruction. We’ll then cover more complex patterns often used in generic data structures and libraries. We’ll also discuss some of the underlying themes and why these idioms and patterns occur in Rust.
The talk will not assume previous experience with Rust. The audience will gain an understanding of programming with Rust and its strengths and weaknesses. For those learning (or intending to learn) Rust, the talk should provide a short-cut to intermediate and advanced programming skills.

Design patterns in Rust