addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobegmailgooglegroupsimageimagesinstagramlinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1outlookpersonJoin Group on CardStartprice-ribbonImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruseryahoo

Shadows within Dreams

A starter campaign for the Anima Fantasy Roleplaying system, which will lead into a homebrewed campaign.
The seetting is a classical fantasy - technology is pretty midieval, magic is extremely rare, monsters are fantastical myths and far from commonplace, and the world consists of a variety of principalities that are parts of a crumbling empire.
The story picks off around the invention of a blimp, the Lady, and her maiden voyage. All does not go as planned... for anyone.

Join or login to comment.

  • gus

    Question... what do we need to bring?

    July 6, 2013

    • Kanin Lolita Nikolai K.

      2d10, pencil, imagination. Chase can print out a blank character sheet for a dollar, or you can use one of my pregenerated characters.

      July 6, 2013

  • Vincent­ changed the date and time to Tuesday, July 09, 2013 at 7:00 PM

    July 2, 2013

  • gus

    I want to try this.. it sounds fun!

    June 28, 2013

  • Kanin Lolita Nikolai K.

    I know nobody has ever heard of this system before, but let me tell that Anima is different from all the others. Players have the option to use mundane means (physical skills and normal weapons), magic (which is designed around having a pool of mana, none of D&D's dailies/encounters/at-wills), the ki dominion (think Dragonball, and using your own spiritual power to perform amazing, superhuman feats), and psychic powers (the usual variety of telepathy, telekinesis, pyro/cryokinesis, etc).
    The system is all about customization, to make exactly the kind of character you want to play. leveling up doesnt mean a static increase in specific class abilities, it gives you Development points, which you spend on whichever attributes you like. The cost to do so, however, is what seperates classes from one another.
    I would like to show off this amazing, little known system, to introduce it to RPGers new and old. It is designed to use the players' imagination, breaking the mold you are accustomed to

    June 27, 2013

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy