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What are designers thinking?

As front-end and CSS developers, we are one of the gatekeeper of the presentation layer. However we are not the sole contributor and therefore not the sole gatekeeper of said UI. Designers, UX and UI, share the glory, joy of the greatness of product and the shame of some of its shortcomings. The interaction between developers and designers and UX is one of the important aspects of the development process.

Our May meetup is devoted to talk about this interaction and outlining:

  • Etiquette of a proper hand-off
  • Deliverables from designers and how to read it, treat it, and deliver it
  • Communication
  • General rules of thumb

This presentation will be lead by Jim O'Neill, Creative Director of Above the Fold. A little about Jim:

Jim O'Neill is the Creative Director at Above the Fold, a UX design agency in Cambridge, where he leads the visual design and front-end development of web and mobile apps for many diverse clients. He has 8 years experience as a UI/UX designer, exploring the intersection of visual aesthetics, psychology and code.


If you are developer, bring a designer friend/co-worker and if you are a designer, then vice versa. Take this opportunity to learn best practices and share some of your own.

Looking forward to seeing everyone.




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  • A former member
    A former member

    Thanks to all who attended last night! Slides are online at:

    May 29, 2013

  • wendee f.

    Great talk from Jim O'neill. Covered of issues many of us suffer through on projects.

    May 28, 2013

  • Vicki

    Great presentation!

    May 28, 2013

  • wendee f.

    Hello Jim,

    Finally taking a moment of reply to your post.

    Most frustrating things?
    1. As UI engineers, we tend to see things as puzzles & it's our job to marry form to function. Designs that do not have or break design patterns & (perceived) logic are frustrating.

    2. Working on large scale sites or apps that continue add features without a governing strategy to ensure it all fits together is can be a pain point. For both designers & devs, knowing when "You're going to need a bigger boat" can be a lifesaver & reduces technical debt. Tips, techniques, tools?
    1. Creating a collaborative relationship is great but we know it is not always possible. Asking the right questions to understand the reasons behind design choices and using a common lingo so you know everyone is talking about the same thing.

    2. Learn aspects of each other's disciplines. Arm the designer with a light coating of nerdy details, gaining an understanding of the design strategy can reduce frustrations.

    May 14, 2013

    • A former member
      A former member

      Thanks very much for your response, wendee – see you on Tuesday!

      May 24, 2013

  • A former member
    A former member

    Hey Meetuppers, I'm excited to see that so many people are going to attend this presentation. I'd love to tailor it to the audience, so if you like, please let me know your thoughts on the following 2 questions:

    1) What are some frustrations that you tend to experience when working with designers and the visual specs they produce?

    2) What tips, techniques or tools have you found most helpful in getting a good result when working with designers and visual specs?

    Please feel free to post responses here in the discussion area, or click on my avatar and email me directly. Thanks so much!

    May 2, 2013

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