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Introduction to Game Jams

In preparation for our upcoming Global Game Jam 2013 event, a lot of members have asked for an Introduction to Game Jams workshop. If you've ever been curious about what goes on at a game jam, to see how you might be able to contribute to a team, or to learn about tools & techniques that can speed up game development then this meeting is for you!

UPDATE - Below is a listing of the lightning talks we'll be having. After each talk, we'll also open the floor to questions and discussion.

Game Jam 101 - Matt Perrin
Game Jammer Goals: How To Decide What To Shoot For In Your Next
Weekend Sprint. - Chris Sanyk
Game Music and You: tips and techniques for building simple
soundtracks - Ian Faleer
Basic Character Modeling & Animation For Rapid Game Development -
Jennifer Greene
Generating textures quick with NeoTextureEdit - Jason Viers
Game Jamming 365; How To Keep The Momentum - Chris Sanyk
Feed Your Game Debugging Skills After Midnight with Gizmos - Sam Marcus
Basic prototyping and game design with Construct2 - Jarryd Huntley
Version Control & Why It's Your Best Friend - Jason Viers
Tools of the Trade - Matt Perrin

If time permits, we'll also work through a game "paper prototyping" exercise to give everyone a sense of what the game jam experience feels like.

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  • Jason V.

    Lots of good info, even though I've done Game Jams before.

    January 14, 2013

  • Jon R W.

    There were some really talented people on the scene who gave some very presentations on getting started with game jams.

    January 13, 2013

  • A former member
    A former member

    Excellent introduction to all the facets of game development, with a particular focus on how to optimize your efforts for an event such as Game Jam.

    January 13, 2013

  • Matt P.

    Updated the Meetup with the talks that will be presented.

    January 7, 2013

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