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Real Time Media Manipulation with Pure Data

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Real Time Media Manipulation with Pure Data

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Forget everything you know about procedural languages and object-oriented languages; Pure Data is none of those. Created for real-time manipulation of all media, Pure Data models the framework of old-school analog synthesizers. Code consists of diagrams describing data flowing between multiple objects.

With an emphasis on raw performance, Pure Data is popular with New Media artists and is the sound engine for some commercial games. Pure Data is open-source and cross-platform.

Here are some examples of projects powered by Pure Data (https://www.youtube.com/watch?v=BMddBRgcPpk).

Your presenter will be John Harrison.

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