Space is limited!! Class will meet Sundays, November 10, 17, and 24. You must register online to participate.
Most people say they want to make games but rarely do it. Why? Programming a game from scratch in code can be slow, tedious work and requires a lot of knowledge. Finding an experienced programmer to make your games for you is also time consuming and costly. Don't just write your game ideas down, MAKE THEM REAL!
This 3-week class will use a tool built for rapidly making games without any having to type code or learn some complex system. I've used this to create game prototypes at multiple game jams, OFTEN IN JUST A FEW HOURS! The output will be HTML5 that is playable in modern browsers and mobile phones. You can text someone a link to your game and they can simply click to play it!
How will the classes be structured? Introduction to rapid prototyping in Construct 2: The concepts of rapid prototyping and tools will be introduced and a simple 2D top down action game will be made.Intermediate Construct 2: We will continue extending the game from the introduction class and explore more features of C2.Advanced Construct 2: Covers many of the advanced features and techniques of C2 including different game genres.
How should students prepare? Students should have the free or personal version of Construct 2 installed on their personal computer or laptop, available at scirra.com. A notebook or paper for note taking is also recommended.
What will you get out of these lessons? You will be armed with the ability to easily make your own games and prototype them in a weekend. Your games will be playable on desktop, web, and mobile so you can share your creations quickly and easily!
Devin Becker is a long time amateur game designer an programmer. Having made and sold his first game in high school made in QBasic on DOS 3.0 he learned the magic of being able to make your game designs yourself as easily as possible.
As a veteran of many game jams and co-organizer of the long running Sacramento Game Developers meetup and he is an expert in going from idea to a playable game prototype at blazing speeds in a way that's fun, not work. He co-hosts a very popular podcast on game design, Exploring Design on Game Developers Radio and runs an online game design school, Ludology U.
He has done lots of classes on game prototyping before with great success! Well worth the money and time.
Space is limited to 20 students. You must sign up online to participate.